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Oh yea, I'm a musician

 
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zombiewoof
Sharpshooter


Joined: 21 Aug 2006
Posts: 28
Location: Oakland California

PostPosted: Fri Sep 01, 2006 2:38 pm    Post subject: Oh yea, I'm a musician Reply with quote

I've been so wrapped up in 3dland I forget from time to time that I play all this...stuff.
I just upgraded my Cubase to SX3 (though I still have some install issues) and I also purchased 'Absynth 3' (which I can use as a stand alone in conjuntion with 'Soundforge' till I get the dongle upgrade thing for Cubsae sussed out-been a while).
Meaning- that I can whip out some pretty cool sounds for....whatever.
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If not in fact,
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Which doesn't act.
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bw
Squad Leader


Joined: 06 Mar 2005
Posts: 789
Location: Cylon-occupied Caprica

PostPosted: Sat Sep 02, 2006 10:19 am    Post subject: Reply with quote

That is actually a really good thing, to know Smile

We just had our weekly meeting yesterday afternoon and I expressed our dire need for a sound engineer(I think that the proper term) to help create sounds for our game. Basically we have a bunch of guns, and game assets, HUD sounds, etc. that need to be made.

So would you be willing to help us out with those?

Here is our NDA form, Once you've filled that out we can grant you access to our private dev forum. http://www.asymgame.com/ftp/backup/Asym-NDA.doc

Go ahead and fill that out and send it back to asymgame@gmail.com then we can get the ball rolling with level design/sound design.
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zombiewoof
Sharpshooter


Joined: 21 Aug 2006
Posts: 28
Location: Oakland California

PostPosted: Sun Sep 03, 2006 2:14 am    Post subject: Reply with quote

I'll need a little time to see the weapons in action and/or an outline of what you are looking for for each weapon/actor. At this point I have some upgrade\install issues with Cubase but i will soon suss that out. Meanwhile I am going to dive into Absynth 3 (the stand alone), alltogether it will be a couple of weeks and i should have more of my shit together. I will start working on the map more in a couple of days. Just wrapping up a work project right now.
_________________
In modern thought
If not in fact,
Nothing is,
Which doesn't act.
That is reakoned wisdom which,
Describes the scratch,
But not the itch. Marshall Macluhan (quoting annonymous)
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DGUnreal
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Joined: 23 Aug 2006
Posts: 25
Location: BC Canada

PostPosted: Wed Sep 06, 2006 2:21 pm    Post subject: Reply with quote

my audio/video studio... Wink
The site and content is a couple of years old now.

However, I doubt I will have time to do maps and audio.
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DGUnreal Lead Designer and Engineer
Game Designer/Programmer since 1982
· Visit the DGUnreal web site
Level Designer UE1 · UE2 · UE2.5 · UE3
Maps for UT · U2:XMP · T:V · UT2004
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