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<channel>
	<title>Asym</title>
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	<link>http://www.asymgame.com/blog</link>
	<description>Game Development Blog</description>
	<lastBuildDate>Sun, 26 Nov 2006 16:56:34 +0000</lastBuildDate>
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		<title>Asym Updates</title>
		<link>http://www.asymgame.com/blog/?p=56</link>
		<comments>http://www.asymgame.com/blog/?p=56#comments</comments>
		<pubDate>Sun, 26 Nov 2006 16:51:07 +0000</pubDate>
		<dc:creator>Rory</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.asymgame.com/blog/?p=56</guid>
		<description><![CDATA[  
Hello!  I just want to make a post to inform you, the reader, about some updates to the Asym mod.  In its current state, the mod is essentially done aside from a handful of script-related issues that need to be resolved.  If you or anyone you know is at all [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://www.asymgame.com/blog/wp-gallery/Screenshots/andor1.jpg"><img src="http://www.asymgame.com/blog/wp-gallery/Screenshots/lazy-k-thumbs/andor1.jpg"></a> <a rel="lightbox" href="http://www.asymgame.com/blog/wp-gallery/Screenshots/andor2.jpg"><img src="http://www.asymgame.com/blog/wp-gallery/Screenshots/lazy-k-thumbs/andor2.jpg"></a> <a rel="lightbox" href="http://www.asymgame.com/blog/wp-gallery/Screenshots/andor3.jpg"><img src="http://www.asymgame.com/blog/wp-gallery/Screenshots/lazy-k-thumbs/andor3.jpg"></a></p>
<p>Hello!  I just want to make a post to inform you, the reader, about some updates to the Asym mod.  In its current state, the mod is essentially done aside from a handful of script-related issues that need to be resolved.  If you or anyone you know is at all interested in helping us tackle some of these problems please let us know!</p>
<p>If you check out the <a href="http://www.asymgame.com/blog/?page_id=35&#038;lzkfile=Screenshots%2F">screenshots</a>, <a href="http://www.asymgame.com/blog/?page_id=35&#038;lzkfile=Renders%2F">renders</a>, and <a href="http://www.asymgame.com/blog/?page_id=35&#038;lzkfile=Concepts%2F">concepts</a> sections you&#8217;ll find some new images (near the bottom of each page) of stuff we&#8217;ve completed.  I&#8217;ve also included three new in-game screenshots in this post.  This project has been quite an undertaking.  If you&#8217;re interested in finding out why, stay tuned for updates!</p>
]]></content:encoded>
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		<title>EVENT: The Conceptualization and Creation of Asym</title>
		<link>http://www.asymgame.com/blog/?p=55</link>
		<comments>http://www.asymgame.com/blog/?p=55#comments</comments>
		<pubDate>Tue, 31 Oct 2006 21:52:24 +0000</pubDate>
		<dc:creator>Rory</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.asymgame.com/blog/?p=55</guid>
		<description><![CDATA[Speakers: Jason Scott, Rory Starks, Kristofer Kurtis, Michelle Buddie, Kurt Kneller, and Pablo Poffald (IU Telecom)
Title: The conceptualization and creation of ASYM
Time and Place: 3:30-4:45 pm, Friday, November 3, in RTV 226
The speakers will talk about the conceptualization and creation of their game ASYM (www.asymgame.com), which has been in development almost 2 years.
]]></description>
			<content:encoded><![CDATA[<p>Speakers: Jason Scott, Rory Starks, Kristofer Kurtis, Michelle Buddie, Kurt Kneller, and Pablo Poffald (IU Telecom)</p>
<p>Title: The conceptualization and creation of ASYM</p>
<p>Time and Place: 3:30-4:45 pm, Friday, November 3, in RTV 226</p>
<p>The speakers will talk about the conceptualization and creation of their game ASYM (www.asymgame.com), which has been in development almost 2 years.</p>
]]></content:encoded>
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		<title>Call out for map makers!</title>
		<link>http://www.asymgame.com/blog/?p=54</link>
		<comments>http://www.asymgame.com/blog/?p=54#comments</comments>
		<pubDate>Thu, 10 Aug 2006 11:41:51 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.asymgame.com/blog/?p=54</guid>
		<description><![CDATA[Here is our call out message being put out all over the unreal/mod community.
Take a look!
Hello,
The grade440 dev team is currently seeking mapmakers to work on its upcoming total-conversion mod: Asym.
Our mod is a team based multiplayer game that melds aspects of online FPS gaming and MMO to create a unique and fun gameplay style.
The [...]]]></description>
			<content:encoded><![CDATA[<p>Here is our call out message being put out all over the unreal/mod community.</p>
<p>Take a look!<br />
Hello,</p>
<p>The grade440 dev team is currently seeking mapmakers to work on its upcoming total-conversion mod: Asym.</p>
<p>Our mod is a team based multiplayer game that melds aspects of online FPS gaming and MMO to create a unique and fun gameplay style.<br />
The mod is currently around 75% complete, and now needs a library of completely custom maps for the Asym gametype.</p>
<p>The maps will be mostly terrain-based consisting of visually engaging environments with well balanced gameflow that fits the storyline and implements our custom gametype assets (already completed).</p>
<hr />
<p>Position requirements:</p>
<p>-Enthusiastic about making maps for games, and able to work in a deadline-oriented environment.</p>
<p>-Have experience working with UnrealEd and a 3rd party 3D application (user preference).</p>
<p>-Have made several quality levels for UT2K4 that are readily downloadable.</p>
<p>-Ready to have fun working with the grade440 team.</p>
<hr />
<p>Questions, Comments, and Interested Mappers contact our dev team at <a href="mailto:asymgame@gmail.com">asymgame@gmail.com</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Belated welcome to our new members, Pablo, and David</title>
		<link>http://www.asymgame.com/blog/?p=53</link>
		<comments>http://www.asymgame.com/blog/?p=53#comments</comments>
		<pubDate>Wed, 09 Aug 2006 12:14:39 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.asymgame.com/blog/?p=53</guid>
		<description><![CDATA[They&#8217;ve been members now for a couple of weeks now, but I thought I&#8217;d formally welcome them into the fold.
Pablo Poffald will be helping out with game music and weapon modeling.
David Dyer will be weapon scripting for the many, many, many weapons in the game.
Help me out in welcoming them into the grade440 dev team!!!
]]></description>
			<content:encoded><![CDATA[<p>They&#8217;ve been members now for a couple of weeks now, but I thought I&#8217;d formally welcome them into the fold.</p>
<p>Pablo Poffald will be helping out with game music and weapon modeling.</p>
<p>David Dyer will be weapon scripting for the many, many, many weapons in the game.</p>
<p>Help me out in welcoming them into the grade440 dev team!!!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Gameplay Information Posted</title>
		<link>http://www.asymgame.com/blog/?p=50</link>
		<comments>http://www.asymgame.com/blog/?p=50#comments</comments>
		<pubDate>Mon, 07 Aug 2006 20:28:23 +0000</pubDate>
		<dc:creator>Rory</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.asymgame.com/blog/?p=50</guid>
		<description><![CDATA[In case anybody was wondering about the new gametype we&#8217;ve created in our mod, I&#8217;ve just posted a page that explains it.  Our initial design was very free-form and appeared to be a big programming headache.  Around early fall of last year, a few of us decided to scrap the initial design and [...]]]></description>
			<content:encoded><![CDATA[<p>In case anybody was wondering about the new gametype we&#8217;ve created in our mod, I&#8217;ve just posted a page that explains it.  Our initial design was very free-form and appeared to be a big programming headache.  Around early fall of last year, a few of us decided to scrap the initial design and we came up with what we have now.  The new gametype is a bit of a combination of <a href="http://unrealtournament.com/ut2004/modes.html">Onslaught</a>, <a href="http://unrealtournament.com/ut2004/modes.html">Domination</a>, and <a href="http://unrealtournament.com/ut2004/modes.html">Assault</a> but it isn&#8217;t too complicated.  If you&#8217;d like to know more, check out the <a href="http://www.asymgame.com/blog/?page_id=49">gameplay</a> page.</p>
<p>And by the way, we <em>do</em> have other <a href="http://www.asymgame.com/blog/?page_id=45">team members</a>.  I just make most of the posts around here.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asymgame.com/blog/?feed=rss2&amp;p=50</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>New Website Launched</title>
		<link>http://www.asymgame.com/blog/?p=42</link>
		<comments>http://www.asymgame.com/blog/?p=42#comments</comments>
		<pubDate>Wed, 19 Jul 2006 15:15:33 +0000</pubDate>
		<dc:creator>Rory</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.grade440.com/blog/?p=42</guid>
		<description><![CDATA[Hello, hello.  Just wanted to make a post to inform you, the websurfer, that we just finished a re-design of our website.  We&#8217;ll be switching to another URL shortly but worry not &#8212; grade440.com should still redirect to the new site.  That is all.  Thank you.
Our gallery is now working better [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, hello.  Just wanted to make a post to inform you, the websurfer, that we just finished a re-design of our website.  We&#8217;ll be switching to another URL shortly but worry not &#8212; grade440.com should still redirect to the new site.  That is all.  Thank you.</p>
<p>Our gallery is now working better than ever&#8230; but sadly, due to our inept web provider we are still missing a few of the old images.  They should be uploaded soon.</p>
<p>[<strong>UPDATE</strong>]</p>
<p>Our site is now being hosted at <a href="http://www.asymgame.com">www.asymgame.com</a>.  If you are reading this&#8230; you might&#8217;ve already figured that out.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asymgame.com/blog/?feed=rss2&amp;p=42</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Plains, Trains and Hovercrafts</title>
		<link>http://www.asymgame.com/blog/?p=36</link>
		<comments>http://www.asymgame.com/blog/?p=36#comments</comments>
		<pubDate>Thu, 04 May 2006 17:30:00 +0000</pubDate>
		<dc:creator>Rory</dc:creator>
				<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://www.grade440.com/blog/?p=36</guid>
		<description><![CDATA[Jason has been working diligently on a mass-transport vehicle for the game and now we can show you a near-complete version of it. The troop transport is operated by one driver and can hold several human and kovan soldiers in the main bay. Players can simply jump into the transport without “entering” it like they [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://www.asymgame.com/blog/wp-gallery/Renders/troop_transport.jpg"><img class="alignleft" src="http://www.asymgame.com/blog/wp-gallery/Renders/lazy-k-thumbs/troop_transport.jpg"></a>Jason has been working diligently on a mass-transport vehicle for the game and now we can show you a near-complete version of it. The troop transport is operated by one driver and can hold several human and kovan soldiers in the main bay. Players can simply jump into the transport without “entering” it like they would most vehicles in Unreal Tournament. The driver controls the gull-wing doors which allow the players to fire from the transport freely — essentially making our first vehicle a rolling pillbox!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asymgame.com/blog/?feed=rss2&amp;p=36</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Look out, HUD&#8217;s up!</title>
		<link>http://www.asymgame.com/blog/?p=37</link>
		<comments>http://www.asymgame.com/blog/?p=37#comments</comments>
		<pubDate>Wed, 19 Apr 2006 17:25:54 +0000</pubDate>
		<dc:creator>Rory</dc:creator>
				<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://www.grade440.com/blog/?p=37</guid>
		<description><![CDATA[For the past few days I’ve been working on putting together a HUD (Heads Up Display) for our game. The idea is to have an attractive-looking interface that does not interfere too much with gameplay. There is a lot of important information the player will need during the action so we want to make sure [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://www.asymgame.com/blog/wp-gallery/Screenshots/dam_and_interface.jpg"><img class="alignright" src="http://www.asymgame.com/blog/wp-gallery/Screenshots/lazy-k-thumbs/dam_and_interface.jpg"></a>For the past few days I’ve been working on putting together a HUD (Heads Up Display) for our game. The idea is to have an attractive-looking interface that does not interfere too much with gameplay. There is a lot of important information the player will need during the action so we want to make sure to provide that, but not in a way that is distracting or overwhelming. The majority of the HUD is very translucent. Players will be able to see graphics underneath the various shapes and symbols though the important information will be left opaque. A little tweaking is needed before it’s complete, but it should be finished soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asymgame.com/blog/?feed=rss2&amp;p=37</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>So what does Grade440 look like anyway?</title>
		<link>http://www.asymgame.com/blog/?p=38</link>
		<comments>http://www.asymgame.com/blog/?p=38#comments</comments>
		<pubDate>Wed, 05 Apr 2006 18:46:26 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.grade440.com/blog/?p=38</guid>
		<description><![CDATA[We have finally posted some photos of the grade440 team. Check it out in the photos section.
]]></description>
			<content:encoded><![CDATA[<p>We have finally posted some photos of the grade440 team. Check it out in the <a href="http://www.asymgame.com/blog/?page_id=35&#038;lzkfile=Photos%2F">photos</a> section.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asymgame.com/blog/?feed=rss2&amp;p=38</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Screenshots!!!</title>
		<link>http://www.asymgame.com/blog/?p=39</link>
		<comments>http://www.asymgame.com/blog/?p=39#comments</comments>
		<pubDate>Sun, 02 Apr 2006 23:14:38 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://www.grade440.com/blog/?p=39</guid>
		<description><![CDATA[Well IDEASfest is over and I must say that this year’s group of entries were amazing. IDEAS has always had great work submitted, but this year takes the cake for being the best work that has ever been submitted. I can’t wait to see what is submitted next year! Check our booth here!
For our entry [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://www.asymgame.com/blog/wp-gallery/Screenshots/driller.jpg"><img class="alignright" src="http://www.asymgame.com/blog/wp-gallery/Screenshots/lazy-k-thumbs/driller.jpg"></a>Well IDEASfest is over and I must say that this year’s group of entries were amazing. IDEAS has always had great work submitted, but this year takes the cake for being the best work that has ever been submitted. I can’t wait to see what is submitted next year! Check our booth <a rel="lightbox" href="http://www.asymgame.com/blog/wp-gallery/Photos/ideasfest_photo.jpg">here</a>!</p>
<p>For our entry we did a ton of work getting our main level into working order, complete with static meshes, finished terrain, updated textures, working game scripts, and sounds both gameplay related and ambient. Overall, we have come a long way in the past 2 weeks to get the project to where it is.</p>
<p>I have posted some shots of our level in the <a href="http://www.asymgame.com/blog/?page_id=35&#038;lzkfile=Screenshots%2F">screenshots</a> section of our image gallery.</p>
]]></content:encoded>
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