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Rory

Plains, Trains and Hovercrafts

May 4th, 2006 by Rory

Jason has been working diligently on a mass-transport vehicle for the game and now we can show you a near-complete version of it. The troop transport is operated by one driver and can hold several human and kovan soldiers in the main bay. Players can simply jump into the transport without “entering” it like they would most vehicles in Unreal Tournament. The driver controls the gull-wing doors which allow the players to fire from the transport freely — essentially making our first vehicle a rolling pillbox!

Rory

Look out, HUD’s up!

April 19th, 2006 by Rory

For the past few days I’ve been working on putting together a HUD (Heads Up Display) for our game. The idea is to have an attractive-looking interface that does not interfere too much with gameplay. There is a lot of important information the player will need during the action so we want to make sure to provide that, but not in a way that is distracting or overwhelming. The majority of the HUD is very translucent. Players will be able to see graphics underneath the various shapes and symbols though the important information will be left opaque. A little tweaking is needed before it’s complete, but it should be finished soon.

Jason

New Screenshots!!!

April 2nd, 2006 by Jason

Well IDEASfest is over and I must say that this year’s group of entries were amazing. IDEAS has always had great work submitted, but this year takes the cake for being the best work that has ever been submitted. I can’t wait to see what is submitted next year! Check our booth here!

For our entry we did a ton of work getting our main level into working order, complete with static meshes, finished terrain, updated textures, working game scripts, and sounds both gameplay related and ambient. Overall, we have come a long way in the past 2 weeks to get the project to where it is.

I have posted some shots of our level in the screenshots section of our image gallery.

Jason

Human Male Head Texture

March 11th, 2006 by Jason

I wanted to try my hand at organic texturing so created this texture for the head of our human male model. It took the better part of a day to get done and my wacom has just seen the workout of its life up to this point. Screenshots of the modelled head can be found in the renders section of our image gallery.

Rory

Ovedrites Are Go

February 15th, 2006 by Rory

Some initial screenshots of the Ovedrite male are now posted in the gallery. There will be some extra details added here and there, but the body is complete.

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