
August 10th, 2006 by Jason
Here is our call out message being put out all over the unreal/mod community.
Take a look!
Hello,
The grade440 dev team is currently seeking mapmakers to work on its upcoming total-conversion mod: Asym.
Our mod is a team based multiplayer game that melds aspects of online FPS gaming and MMO to create a unique and fun gameplay style.
The mod is currently around 75% complete, and now needs a library of completely custom maps for the Asym gametype.
The maps will be mostly terrain-based consisting of visually engaging environments with well balanced gameflow that fits the storyline and implements our custom gametype assets (already completed).
Position requirements:
-Enthusiastic about making maps for games, and able to work in a deadline-oriented environment.
-Have experience working with UnrealEd and a 3rd party 3D application (user preference).
-Have made several quality levels for UT2K4 that are readily downloadable.
-Ready to have fun working with the grade440 team.
Questions, Comments, and Interested Mappers contact our dev team at asymgame@gmail.com
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August 9th, 2006 by Jason
They’ve been members now for a couple of weeks now, but I thought I’d formally welcome them into the fold.
Pablo Poffald will be helping out with game music and weapon modeling.
David Dyer will be weapon scripting for the many, many, many weapons in the game.
Help me out in welcoming them into the grade440 dev team!!!
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April 5th, 2006 by Jason
We have finally posted some photos of the grade440 team. Check it out in the photos section.
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April 2nd, 2006 by Jason
Well IDEASfest is over and I must say that this year’s group of entries were amazing. IDEAS has always had great work submitted, but this year takes the cake for being the best work that has ever been submitted. I can’t wait to see what is submitted next year! Check our booth here!
For our entry we did a ton of work getting our main level into working order, complete with static meshes, finished terrain, updated textures, working game scripts, and sounds both gameplay related and ambient. Overall, we have come a long way in the past 2 weeks to get the project to where it is.
I have posted some shots of our level in the screenshots section of our image gallery.
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March 11th, 2006 by Jason
I wanted to try my hand at organic texturing so created this texture for the head of our human male model. It took the better part of a day to get done and my wacom has just seen the workout of its life up to this point. Screenshots of the modelled head can be found in the renders section of our image gallery.
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