
November 26th, 2006 by Rory

Hello! I just want to make a post to inform you, the reader, about some updates to the Asym mod. In its current state, the mod is essentially done aside from a handful of script-related issues that need to be resolved. If you or anyone you know is at all interested in helping us tackle some of these problems please let us know!
If you check out the screenshots, renders, and concepts sections you’ll find some new images (near the bottom of each page) of stuff we’ve completed. I’ve also included three new in-game screenshots in this post. This project has been quite an undertaking. If you’re interested in finding out why, stay tuned for updates!
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October 31st, 2006 by Rory
Speakers: Jason Scott, Rory Starks, Kristofer Kurtis, Michelle Buddie, Kurt Kneller, and Pablo Poffald (IU Telecom)
Title: The conceptualization and creation of ASYM
Time and Place: 3:30-4:45 pm, Friday, November 3, in RTV 226
The speakers will talk about the conceptualization and creation of their game ASYM (www.asymgame.com), which has been in development almost 2 years.
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August 7th, 2006 by Rory
In case anybody was wondering about the new gametype we’ve created in our mod, I’ve just posted a page that explains it. Our initial design was very free-form and appeared to be a big programming headache. Around early fall of last year, a few of us decided to scrap the initial design and we came up with what we have now. The new gametype is a bit of a combination of Onslaught, Domination, and Assault but it isn’t too complicated. If you’d like to know more, check out the gameplay page.
And by the way, we do have other team members. I just make most of the posts around here.
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July 19th, 2006 by Rory
Hello, hello. Just wanted to make a post to inform you, the websurfer, that we just finished a re-design of our website. We’ll be switching to another URL shortly but worry not — grade440.com should still redirect to the new site. That is all. Thank you.
Our gallery is now working better than ever… but sadly, due to our inept web provider we are still missing a few of the old images. They should be uploaded soon.
[UPDATE]
Our site is now being hosted at www.asymgame.com. If you are reading this… you might’ve already figured that out.
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May 4th, 2006 by Rory
Jason has been working diligently on a mass-transport vehicle for the game and now we can show you a near-complete version of it. The troop transport is operated by one driver and can hold several human and kovan soldiers in the main bay. Players can simply jump into the transport without “entering” it like they would most vehicles in Unreal Tournament. The driver controls the gull-wing doors which allow the players to fire from the transport freely — essentially making our first vehicle a rolling pillbox!
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