
November 26th, 2006 by Rory

Hello! I just want to make a post to inform you, the reader, about some updates to the Asym mod. In its current state, the mod is essentially done aside from a handful of script-related issues that need to be resolved. If you or anyone you know is at all interested in helping us tackle some of these problems please let us know!
If you check out the screenshots, renders, and concepts sections you’ll find some new images (near the bottom of each page) of stuff we’ve completed. I’ve also included three new in-game screenshots in this post. This project has been quite an undertaking. If you’re interested in finding out why, stay tuned for updates!
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October 31st, 2006 by Rory
Speakers: Jason Scott, Rory Starks, Kristofer Kurtis, Michelle Buddie, Kurt Kneller, and Pablo Poffald (IU Telecom)
Title: The conceptualization and creation of ASYM
Time and Place: 3:30-4:45 pm, Friday, November 3, in RTV 226
The speakers will talk about the conceptualization and creation of their game ASYM (www.asymgame.com), which has been in development almost 2 years.
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August 10th, 2006 by Jason
Here is our call out message being put out all over the unreal/mod community.
Take a look!
Hello,
The grade440 dev team is currently seeking mapmakers to work on its upcoming total-conversion mod: Asym.
Our mod is a team based multiplayer game that melds aspects of online FPS gaming and MMO to create a unique and fun gameplay style.
The mod is currently around 75% complete, and now needs a library of completely custom maps for the Asym gametype.
The maps will be mostly terrain-based consisting of visually engaging environments with well balanced gameflow that fits the storyline and implements our custom gametype assets (already completed).
Position requirements:
-Enthusiastic about making maps for games, and able to work in a deadline-oriented environment.
-Have experience working with UnrealEd and a 3rd party 3D application (user preference).
-Have made several quality levels for UT2K4 that are readily downloadable.
-Ready to have fun working with the grade440 team.
Questions, Comments, and Interested Mappers contact our dev team at asymgame@gmail.com
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August 9th, 2006 by Jason
They’ve been members now for a couple of weeks now, but I thought I’d formally welcome them into the fold.
Pablo Poffald will be helping out with game music and weapon modeling.
David Dyer will be weapon scripting for the many, many, many weapons in the game.
Help me out in welcoming them into the grade440 dev team!!!
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August 7th, 2006 by Rory
In case anybody was wondering about the new gametype we’ve created in our mod, I’ve just posted a page that explains it. Our initial design was very free-form and appeared to be a big programming headache. Around early fall of last year, a few of us decided to scrap the initial design and we came up with what we have now. The new gametype is a bit of a combination of Onslaught, Domination, and Assault but it isn’t too complicated. If you’d like to know more, check out the gameplay page.
And by the way, we do have other team members. I just make most of the posts around here.
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